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Archive for April, 2018

My current online game experiences have gone through an evolution I call “wtf’s per hour”.   I have been playing League of Legends for a while now. Very few times have I experienced a situation where I was thinking “wtf just happened?” This game has a well developed feedback system. A bunch of new tweaks even expanded the feedback by showing certain status changes on the health bars of a champion, communicating clearly if something is different. Heavy attacks have heavy sounds, heavy visuals, making it very clear they will hurt a lot. The only wtf’s I have experienced playing…